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Education
B.S. Computer Engineering — METU
2019 - 2025
Technical electives: Game Development Pipeline (graduate-level), Game Metrics (graduate-level), Object-Oriented Programming, Software Construction, Cloud Computing, Data Communications and Networking.
- Unity (2D/3D), C#, physics, UI systems
- Gameplay systems: match/blast detection, combos, gravity refill, level progression
- Game AI: grid pathfinding, state machines, enemy behaviour
- Architecture & performance: object pooling, factories, assembly definitions, profiling
- Unity tooling: ScriptableObjects, custom editors, DOTween, Animator
Experience
AI/ML Researcher · METU DTX
Jun 2025 – Sep 2025 · Ankara- Programmed ESP32 boards to collect BLE RSSI data for an indoor RTLS, migrating the backend to Firebase Realtime Database.
- Benchmarked kNN, Random Forest, SVM and XGBoost against a trilateration baseline, using Kalman filtering and feature engineering to reduce signal noise.
- Produced technical reports and performance evaluations with faculty.
Software Engineer Intern · Intertech
Jun 2024 – Aug 2024 · Istanbul- Built an AI-driven personal finance chatbot with Azure OpenAI + Cognitive Search. GitHub
- Delivered a responsive React + TypeScript web app for end users.
- Deployed and tested containerized microservices on Kubernetes.
Leadership & Activities
Board of European Students of Technology (BEST) Ankara
- Main Organizer, EBEC Ankara XI — led a 15-person team and managed a 35,000 TRY budget for Europe's largest student engineering competition.
- Main Organizer, METU Engineering Day 2020 — worked directly with the Faculty of Engineering Dean on a university-wide engineering showcase.
- International Support Team Member, EBEC Project — mentored organizers across 85 local rounds in 30+ countries.